edtech

Sometimes I wonder if even the best learning app / edtech product has a significant chance of improving learning outcomes.

The higher order bit is in how the student lives their life outside of the app.

It's so important to have hobbies like reading books, taking on challenging intellectual tasks outside of the curriculum, solving puzzles, reading the news critically, having good conversations and debates with people. These are all inputs that make most of the difference.

September 15, 2025 Permalink #60

I'm zooming through Flexbox thanks to the FlexBox Zombies game. It uses spaced-repetition and gamification to help you learn CSS Flexbox.

Going forward, whenever I use Flexbox I'll probably pretend to target a bunch of zombies.

Flexbox Zombies is an example of edtech done right. Let's aim higher than creating plain old video tutorials.

September 15, 2025 Permalink #57